![]() The accumulation of wealth (including combat-useful items) is also a way to progress in many MMORPGs. ![]() Traditionally, combat with monsters and completing quests for non-player characters, either alone or in groups, are the primary ways to earn experience points. Nearly all MMORPGs feature a character progression system, in which players earn experience points for their actions and use those points to reach character "levels", which makes them better at whatever they do. In nearly all MMORPGs, the development of the player's character is the primary goal. These elements are often developed using similar tasks and scenarios involving quests, monsters, and loot. Others draw thematic material from American comic books, the occult, and other genres. Some employ hybrid themes that either merge or replace fantasy elements with those of science fiction, sword and sorcery, or crime fiction. The majority of popular MMORPGs are based on traditional fantasy themes, often occurring in an in-game universe comparable to that of Dungeons & Dragons. Common features Īlthough modern MMORPGs sometimes differ dramatically from their predecessors, many of them share the same basic characteristics. Star Wars: The Old Republic, released in 2011, became the world's "fastest-growing subscription MMO in history" after gaining more than 1 million players within the first three days of its launch. World of Warcraft 's total revenue was $1.04 billion US dollars in 2014. World of Warcraft, a popular MMORPG, had over 10 million subscribers as of November 2014. In 2008, the spending on subscription MMORPGs by consumers in North America and Europe grew to $1.4 billion. Global revenues for MMORPGs exceeded half a billion dollars in 2005, and the western world's revenues exceeded a billion dollars in 2006. MMORPGs are distinguished from single-player or small multi-player online RPGs by the number of players able to interact together, and by the game's persistent world (usually hosted by the game's publisher), which continues to exist and evolve while the player is offline and away from the game. Abyss Points! Legion system! MORE UPDATE EVERYDAY!Characters creation.All basic chat types.Player inventory.Player cube expansion (inventory).Player warehouse.Items support, equipements, potions, foodExping and level upPlayer stats.Monsters move and attack normally (Basic AI).Merchant npc sale & buy items, shops 100%.Drop and loot system from monsters.Normal & Flight Teleport.Trade between players.Player class change.Player pvp system.Player vs Player (pvp) in the Abyss.Player duel system.Players friend system.Npc titles.Other npcs players interaction.Different skill types: damage/heal/DOT/HOT/buff/debuff/transformsItems stats attributes, attack, defense, etc.Quests engine with campaign quests (not completly supported.A massively multiplayer online role-playing game ( MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game.Īs in role-playing games (RPGs), the player assumes the role of a character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions. ![]() PvP Available Everywhere! (Rift and Abyss) Warehouse Available. 2nd class available at level 9! Abyss Available at level 25! All Instances Available!(More Info)Color Dyes Available. Our servers can handle up to 2000 players at a time and more servers will be added when we reach enough playersĬASH SHOP COMING IN THE NEXT WEEK!!! Cash Shop will sell Rare Equipements and Weapons at very low price and you will be able to buy level (1$ per level from 1-30 and 2$ per level from 30-50)Īion client version 1.5.1.10 full support.Max level 50 XP Rate: 50x! Drop Rate: 15xQuest XP Rate: 100xQuest Kinah Rate: 15xFree Fly Everywhere!Retail-like mob spawns in every maps.Retail-like drops list for every mobs. Our GM team is really friendly and active everyday. It`s the most advanced private server you can join. This server is in devellopement since 05-2009.
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